All of the summons are just to confuse the AI's target selection. The two sword and board just sit there and soak up hits, summon guy actually puts out reasonable damage too as a bonus. 2:1 Int:Con Far out man, elemental affinity, pawn. One hydro- mage with enough necro for on the edge if you aren't going necro for damage, enough poly for invis and a point in summoning.Normal bow traits, pawn, hothead, elemental ranger. Stats are 2:1 fin and con (wits is completely worthless). One human bowman with 2 in poly (for invis), 2 in hydro for cryo stasis and 3 in necro (for on the edge) 1 summon for incarnate with everything else in damage skills.Same as above except summoning instead of leadership and necromancy for cooldown.Comeback kid, five star diner and living armor are important. Enough base str to equip current tier armor (str bonuses from that armor will prevent it being dropped on weakened). One sword and board with enough points in warfare for a couple of buffs, one point in summon for incarnate, everything else in Leadership. ![]() Does it work with chameleon cloak or invisible potions as well or do you have to always use the sneak thing in fights?Īlso I already made the blood rose potion and lost it because the character that had it died unfortunately.Īdmittedly I am using a modded game so not 100% compatible with vanilla but best setup I have seen is Late game I would always recommend this unless you are casting Enrage constantly. If you do that, you may want a few points of Necro to keep yourself topped off. Originally posted by Shima Yamagoto:Hothead is a nice bump to your crit chance and hit chance, always a solid choice. Walk it Off gets an honorable mention but I honestly think it is more trouble than it is worth on player-characters. You can always go for All Skilled Up and/or Bigger and Better but I have personally never used them.įinally, Elemental Affinity can be good, if you are subbing some specific type of casting. If you want to be super memey, you can take Guerilla, and use it with Mortal Blow, from Scoundrel.Īs for survivability, Picture of Health, Living Armor, and Comback Kid are all good. If you are dual-weilding daggers, then Parry Master is great. ![]() Keep in mind you will need this talent on said character BEFORE they imbibe the potion. Effectively giving you +1 to every stat, for a talent, plus what is already does. Both are great though.įive Star Diner is great and is something you will want if (Spoiler for ending half of Act 1) you have it on the character that will drink the Blood Rose Elixir. If you find your character killing enemies a lot of the time, Executioner will net you 2 AP over The Pawn's 1, per turn. Hothead is a nice bump to your crit chance and hit chance, always a solid choice.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |